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Instead of long prologues and pointless cut-scenes the game says "look, you know how this setting works, just take these characters." It's a ballsy maneuver and would likely fall flat on it's face nowadays, or at least be ridiculed for it. In them are a moredhel prisoner who we're told relatively soon is incredibly vital, a young noble-born magician whose father disapproves, and a dorky knight with the silliest mustache this side of early 90's James Hetfield.
BEST CHARACTER IN BETRAYAL AT KRONDOR FULL
In Betrayal at Krondor we are thrown into a story of oncoming "savage" hordes full pelt, being told very little about that actual plot and just given characters to work with.
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The world is pretty generic fantastic schlock from what I can tell (the moredhel are Wild Elves, the undead roam, magic is misunderstood.), but it's the actual characterizations and such that always draw me into a story. It's 2013, so I need a real damn good reason to be playing a 20-year old game with okay but not spectacular combat. It was a necessity then to have things literally spelled out for you because of the lack of voice acting, and I think it manages to make the game read even better than it would have normally. It's generic fantasy, and boring geometry, all around you but the descriptions of items and dialogue make the setting come alive. The flavor text, and there's a lot of it, is fantastic for world-building and developing a sense of place in a game that would otherwise be nonexistent. So why am I getting so worked up about writing credits?įor starters, the writing is superb. Yeah Feist is mentioned in the Original Story credits, but I'd bet money that's only due to it being pulled from a previous source and not to do with his actual writing credits. So it turns out that some cat named Neal Hallford is actually the one responsible for the important part of this game: the story. Obviously this has the mark of the author. I wouldn't know since I've never touched his books - mostly out of lack of knowledge about them more than anything - but it's got his seal of approval so that's good right? There is also the sometimes hilarious, often times acceptable, use of digitized actors in silly costumes throughout the story, and the game itself is structured like a book with page numbers and chapters for the major turning points of the story (of which I am on number three at the time of this blog). Feist's world of Midkemia from his Riftwar novels. Betrayal at Krondorīetrayal at Krondor is a computer role-playing game released in 1993, based in Raymond E. What was my original point? Oh yes! This time I will have a finished product on the other end because of the topic at hand. Finishing that EP from forever ago? Fuck that noise. Pen and paper game? Eh, it's too much like Pathfinder so I'll go play that.
BEST CHARACTER IN BETRAYAL AT KRONDOR MANUAL
It also includes no manual :/ You are therefore advised to either go buy it somewhere else, or download our near-complete CD rip below.I know, I have another blog that's a supposed "part 1." Well, if you read it then you should know that I will totally own up to never going through with side-projects and high concept ideas I might have. Note: Although the CD version is for sale for only $5 at E CD-ROM shop, it is the cut-down, "Sierra Classic" version that includes neither the interview with Raymond Feist nor the CD music. Suffice to say that noone can claim to be an old-time RPGer if they have never set foot in Krondor :)
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Sierra made the game freeware in 1997 to promote their own sequel Betrayal at Antara (which, without Feist' s input, is a pale shadow of its predecessor). One of the best RPGs ever made, Betrayal at Krondor is a classic example of games that get rave reviews yet do poorly in stores (at least until it was re-released on CD-ROM).įlat "paper-doll" digitized graphics is just about the only criticism you can level at this classic, which features an excellent plot written by best-selling fantasy author Raymond Feist (who also had considerable input in the design process), memorable characters, cool spellcasting interface, and an abundance of optional sub-quests and riddle chests.
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